Solve the World Tour England Upgrade SBC

BEST FC 26 Tool to Solve the World Tour England Upgrade SBC Effortlessly

If you’ve ever opened a themed SBC and thought, “Cool… this is going to cost me way more than it should,” welcome to the World Tour England Upgrade SBC experience.

On the surface, it’s just England + a few league/club conditions. In practice, it’s nine separate squads, one of them is an 84-rated wall, and the “OR club” requirements are exactly where the market gets annoying.

This guide is the GameCurrency version: clear, practical, and focused on finishing fast without burning fodder. If you want the shortest route, start with the SBC solver (link it to your SBC money page) so you can stop guessing rating combinations and get back to playing.

What Is the World Tour England Upgrade SBC in FC 26?

The World Tour England Upgrade is a multi-squad SBC set built around England and the World Tour theme. FUTBIN and FUT.GG both list it as a 9-challenge set with a group reward at the end, and it has been shown as repeatable (2) when it was live. 

The main point: you’re not doing “one SBC.” You’re doing a chain of squads that gradually pushes you into specific requirements, then finishes with that 84-rated squad that decides the real cost of the whole thing. 

Also, a quick reality check: SBCs like this can show as Expired on trackers when they’re not currently active. If EA brings the set back (or rebrands the same structure), the in-game requirements are the final authority.

What Rewards Do You Get?

The group reward is a Rare Players Pack (Tradeable), according to FUTBIN’s listing. That alone is a big reason people do it: tradeable packs can refund some of the cost if you pack anything that sells.

Along the way, each segment also pays out tradeable packs (think small prime gold players packs, mixed players packs, electrum-style packs, and a jumbo gold pack), which is why the SBC can feel “profitable” when your club already has the right filler cards. 

World Tour England Upgrade SBC Requirements (Verified)

Your FC 25 draft mentioned things like “chemistry thresholds” and “three leagues,” but the tracked requirements for this set are much more specific: it’s primarily England + league/club gates + minimum rating

Here’s the exact structure you should build around (pulled from the tracker listings): 

SquadKey RequirementsMin Rating
World Tour Challenge 1Exactly 11 England players + Min 5 Barclays WSL78
World Tour Challenge 2Exactly 11 England players + Min 5 EFL Championship78
World Tour Challenge 3Min 1 Barclays WSL + Min 1 Blackburn Rovers or Bristol City + Min 1 Burnley or Cardiff City75
World Tour Challenge 4Min 1 Barclays WSL + Min 1 Coventry City or Derby County + Min 1 Hull City or Leeds United75
World Tour Challenge 5Min 1 Barclays WSL + Min 1 Luton Town or Middlesbrough + Min 1 Millwall or Norwich75
World Tour Challenge 6Min 1 Barclays WSL + Min 1 Oxford United or Plymouth Argyle + Min 1 Portsmouth or Preston75
World Tour Challenge 7Min 1 Barclays WSL + Min 1 QPR or Sheffield Utd + Min 1 Sheffield Wed or Stoke City75
World Tour Challenge 8Min 1 Barclays WSL + Min 1 Sunderland or Swansea City + Min 1 Watford or West Brom75
FinalMin 2 England players84

That final squad is the entire reason the SBC needs a plan. If you casually toss “nice” cards into the early 75/78 squads, the 84 squad will punish you.

Is the World Tour England Upgrade SBC Worth It?

This is the honest answer: it’s worth doing when your club can cover most of the requirements without buying a bunch of specific-club cards.

When it ran, FUTBIN’s estimate for the whole set was around 51.3K on console and 54.9K on PC.  That’s not a promise of today’s market (markets move constantly), but it’s a useful baseline: this SBC is usually in the “doable” range if you have untradeables and you’re not paying peak prices for those club requirements.

The “GameCurrency” decision filter

If you can complete the 75-rated segments mostly with club stock and cheap fillers, you’re in a good spot. If you’re forced to buy multiple players from the exact required clubs, you’re basically paying the “SBC hype tax,” and the value drops fast.

The biggest swing factor is your ability to handle the 84-rated squad without destroying your fodder stack.

The Fast (and Clean) Way to Complete It with GameCurrency

Let’s be super direct: you don’t need “magic,” you need a rating-efficient build that hits requirements with minimal waste.

That’s exactly why we push the GameCurrency sbc solver (link it to your SBC money page) inside our SBC guides. The goal is simple: you stop guessing combinations, stop overrating squads, and complete each segment with the cheapest valid structure.

How we recommend you approach this SBC

Instead of doing squad 1 → squad 2 → squad 3 in order, treat the SBC like a resource puzzle:

  1. Check the final 84 squad first.
    If you can’t build the 84 squad from your club without buying expensive fodder, that’s your sign to pause or wait.
  2. Lock the “hard requirements” first in each squad.
    For the 75-rated segments, you only need one WSL player and one player from each club-pair group. Once those three players are set, the rest of the squad is just rating math.
  3. Keep every squad close to the minimum rating.
    “I built a 77 for a 75 just to be safe” is how people overpay without noticing.

This is where a solver saves you real coins: it prevents you from wasting higher-rated cards in low-rated squads.

A Manual Completion Plan That Actually Saves Coins

If you prefer doing it manually (totally fine), here’s the approach that tends to be cheapest without turning the SBC into a two-hour project.

Start with the 75-rated club-pair squads (while the market is calm)

Those club requirements are the most price-sensitive part of the set because everyone is searching the same clubs at the same time. The smart move is to complete these segments first when possible, because even one inflated club card can quietly add thousands of coins to your total.

The trick is not “buy better players.” The trick is buying the cheapest possible player that satisfies the club requirement, then filling the rest of the squad with whatever keeps the rating at 75.

Then complete the two 78-rated “Exactly 11 England” squads

These are straightforward if you have England cards sitting in your club. The biggest mistake here is throwing in high-rated England players because you’re rushing. Remember: you still have the 84 squad at the end, and it needs England players too. 

Finish with the 84-rated squad last

This is the segment that decides whether the SBC is “cheap” or “painful.” FUTBIN’s listing shows the requirements as minimum 2 England players plus an 84 rating. 

If you’ve protected your fodder, this is manageable. If you burned your flexible high-rated cards earlier, you’ll feel forced into buying overpriced cards.

The WSL Requirement: The Small Detail That Saves Big Time

A lot of players get stuck because they underestimate the repeated Barclays WSL requirement across multiple squads (it’s not just one segment).

Practical advice: keep a couple of low-cost WSL golds in your club for World Tour style SBCs. Even if you don’t use them in this specific set, these requirements come back across seasons and objectives, and the price spikes are predictable.

Common Mistakes That Make This SBC More Expensive

Most people don’t lose coins because the SBC is “hard.” They lose coins because they complete it like a rush job.

Overrating squads is the silent killer. If the requirement is 75 and you submit 77, you’ve essentially thrown away value—especially when you do it multiple times.

Buying the required club players at peak demand is the other big one. Those “OR club” requirements are designed to create scarcity. If you buy during a content spike, you pay extra.

Burning England fodder too early is the final trap. The last squad needs England players, so it’s smarter to keep your higher-rated English cards untouched until you’re staring at the 84 squad.

Frequently asked questions

GameCurrency Editorial
Author

GameCurrency Editorial

Insights, deals, and FUT tips directly from the GameCurrency team that powers secure gaming marketplaces.

Stay connected
Comments